Top 10 Drinking Pre-game Essentials
What is pre-game? According to Urban Dictionary: To drink alcoholic beverages prior to a social engagement to make it more enjoyable.
We think that describes it pretty well. Also in these tough economical times, pre-gaming can go a long way in saving you money at the bar/club later on in the night. Whether you’re social engagement is a night on the town, wedding, or some other random event. The pre-game will almost always consist of standard essentials. We’re going to list our favorite essentials, and hope this essential list contributes to making any pre-game you attend more enjoyable.
1. Music – Build a Playlist
Every pre-game should include a solid list of tunes. The genre of music and playlist is up to you, but these tools can help:
2. Beer/Liquor – Plan accordingly
No one wants to slam down crappy beer, or take shots of bottom shelf liquor. Plan accordingly and include refreshments that will make the pre-game a success. Success can be defined by the attendees having a good time and smiling, not cringing at the thought of your refreshments.
3. Drinkware – Obvious?
This isn’t as obvious as you would think. If you plan on having ten people over, then make sure you have ten shot glasses on hand.
4. Drinking Games – These include supplies.
Drinking games and pre-game should be synonymous. Whether you’re doing a power hour or partaking in beer pong. Drinking games are the heart of every pre-game. You will need supplies to play them. Some of our favorite Drinking games:
5. The right crowd – Shun creepy people
So you we’re brilliant enough to invite over the woman you’ve had your eye on for months. What you didn’t account for is you invited your buddy and he brought along creepy dave and now he’s made her entire group of friends uncomfortable, which has resulted in them leaving your pregame.
Did we leave any out? Let us know!
Top 5 Drinking Games and Best Drinking Game
5. King’s Cup
Card Rules (each card has a rule):
2 – You (the person who pulled can tell another player to drink)
3 – Me (the person who pulled the card must drink)
4 – Floor (all of the players must touch the table or floor, last player to do so, has to drink.)
5 – Guys (all guys drink)
6 – Chicks (all girls drink)
7 – Heaven (same as floor, but opposite.)
8 – Mate (grab a friend. Anytime you have to drink, they have to drink.)
9 – Rhyme (Other players must say a phrase that rhymes with yours)
10 – Categories (pick a category / topic and the players must say things in that category)
J – Never Have I Ever (Everyone holds up three fingers. You say something you haven’t done before. If any players who haven’t done what is said, those players must put their fingers down until someone lowers all three fingers.)
Q – Questions (Person who draws the card must ask a question to a player.. that player must respond by asking another question to another player, and not answering the question.. if anyone answers a question, they must drink… or if they can’t think of a question.. they must drink!)
K – Make a rule (any rule!)
Ace – Waterfall / Social (Player can only stop drinking when the person before them stops drinking.)
How to play
- Shuffle the deck and hand each person a card, this is going to be used to figure out what rank everyone is going to be during the game. Whoever gets the highest hand is the dealer. The person to the left of the dealer will start out the game. The highest ranking cards are 2,A,K,Q,J,10,9,8,7,6,5,4,3.
- The dealer deals out an even number of cards out to everyone at the table.
- When it’s the first person’s turn they can choose to put down any card they like or cards that have the exact same face value.
- The next person to go on their turn must put down a card that equals the card the last player put down or of greater face value. The player also has to use the exact same number of cards used before. If you don’t have matching cards, greater cards and the same amount the player put down before then you have to drink your booze! Anytime you are skipped you also have to drink your booze!
- If a two is played or everyone is skipped then everyone has to drink! Social!
You keep playing until all of the cards have been played
After the first game is played, the order in which everyone goes out is what establishes the ranking system for the next game of asshole. So play to win!
After the game has ended whoever finishes first and in that order takes these ranks.
This ranking system is followed in the next game by whoever finishes first, second, third, fourth.
Asshole extra rules:
– If a person outranks you they can tell you to drink at anytime
– A President gets to make a new rule each game that will last in every game played for the rest of the night. Example: Every time the word asshole is said, everyone has to drink. Be creative with these!
– The asshole always has to deal and play clean up with the cards
– The president can give their two worst cards to the asshole
– The asshole will have to give the best two cards in their deck to the president.
2 Shot glasses or tumblers
1 tall Glass
Fill the tall glass halfway with beer and place in the middle of the table. The quarters and glasses start on opposite sides of the table. Each player attempts to bounce their quarter into their glass and then passes them to the player on their left. The object of the game is to make sure that the player to ones right never makes his/her quarter first. Should this occur, the loser must drink the glass of beer from the middle, refill it, and make their quarter before the other quarter makes its way around again. If a player makes the quarter on the first bounce, they may pass the glass to any player without one.
2. Flip Cup
One plastic 16 oz. cup per player
Large table everyone can stand at
Beer or mixed drink of choice
Players are divided into two even numbered teams and stand on opposite sides of a table. The 1st racers are at the front of the table facing each other, 2nd racers next to them, 3rd racers next them etc. and the last players are known as the anchors
Once everyone is seated with their drink the judge will start the race with Drinkers ready! 3-2-1 Drink! When the race has begun, the first racer on each team begins to drink his or her beer. When the first racer has completely finished his or her beer the cup is placed right-side up at the edge of the table, and the person who drank it tries to flip it upside down onto the table using one hand (meaning the lip of the cup would be on the table). If he or she is not successful on the first try, the cup must be reset and re-flipped. If two hands are used the flip is not counted and the cup must be reset right side up. Only after the first teammate has successfully flipped their cup upside down, can the next person proceed. Whichever team finishes drinking and flipping all its cups first is the winner. If the last two players cups hit the table at the same time the first cup that comes to rest is the winner.
Six or Ten Daisy cups
Two ping pong balls
There are a million different ways to play beer pong.. here is just one detailed decsription
Description: Beer Pong is a drinking game which is especially popular among college students, but can be enjoyed by any group looking for anything from a good buzz to a drunken stupor. It is generally played in pairs of two, with the teams standing at opposing ends of a flat, rectangular surface (preferably a ping pong table, but anything accepted by both teams can be used). Six or ten cups are formed in a pyramid at either end of the table, with the base of the pyramid centered at the edge of the table. The players attempt to toss or bounce ping pong balls into the cups, each of which is filled with 1/3 of a beer (or other intoxicating spirit). When a player makes a shot into a cup of the opposing team, a player from the opposing team drinks the contents of the cup and removes it from the table. The game continues in this way, with both players from one team taking a shot, followed by both players from the other team. The team that is able to clear all of the opposing team’s cups first is the winner, with the losing team splitting the contents of the winning team’s remaining cups. To begin, a player from each team takes a shot simultaneously without looking at the cups. This is repeated until one team makes, and one team misses. This decides who gets the first possestion. After the first game, the winning team gets the first shot. The elbow rule is also applied for EVERY shot. A players elbow may not cross the plane of the playing table or it does not count.It sounds simple, but the game is more complex than it first appears, as you will soon see…
Bouncing vs Tossing: Any player taking a shot has the option of attempting to toss the ball directly into the opposing team’s cups or bouncing the ball one or more times into the cups. If a player successfully makes a bounced shot, the opposing team has to drink two cups: the one in which the shot was made and another from the pyramid. As we already know, a regular (non-bounced) toss is only worth a single cup. However, there is a catch. The defending (non-throwing) team can defend cups against bounced a shot by blocking or swatting the ball once it hits the table. The defending team can only defend a shot once the ball has hit the table, so the throwing team doesn’t take a risk by tossing instead of bouncing, as tossed shots are indefensible. Defending a toss as if it were a bounce is a sign of either drunkenness or dishonor; either way, it is punished at the very least by letting the player shoot again, if not by drinking a cup. This can be decided in a civil fashion by both sides using their best judgment, taking into account the circumstances surrounding the infraction.Re-Racking: Although the cups begin in a pyramid, they don’t necessarily stay that way. As there are more holes in the pyramid from removing cups, it gets more difficult to make shots. To account for this, a team must “re-rack” at certain numbers of remaining cups in order to keep a compact shape at which their opponents can shoot. Each team gets 2 re-racks per game at any time. Use them wisely. A standard rule of thumb is to take one with 6 cups remaining, and with 2 or 3 cups remaining.
-Take note that as at the beginning, the bottom cup must be flush with the end of the table after re-racks as well.
One more detail about re-racks: they don’t take place until the end of a turn. If, for example, the first shooter on opposing team hits a shot, dropping their opponents’ cups from 7 to 6, the cups aren’t re-racked for the second shooter on that turn. This happens on that team’s next turn.
Rebuttal: The rebuttal rule only applies at the end of the game. When one team has all of their cups eliminated, they haven’t lost yet. Each player on the team which has had their cups eliminated gets to shoot until they miss. If and when they both miss and there are still cups remaining on their opponents’ side, they lose and proceed to drink what’s left of their opponents’ alcohol. But, this does give them a chance to come back and force overtime (which will be explained later). There is an exception to the rebuttal rule: when it comes into conflict with the Make It-Take it rule, Make It-Take it is observed. This occurs when, for example, there are two cups remaining on a side and the shooters from the opposing team each make their shot, clearing the table. Under usual circumstances, they would get the balls back and shoot again, which in this case gives them the victory because it’s their turn and they cleared the table. Rebuttal doesn’t take place when the team that clears the table earns Make it-Take it. The game just ends. This isn’t just an arbitrary choice of one rule over another; there is some logic behind it. Rebuttal is simply the last turn for the losing team. Make it-Take it means you lose your turn when the other team makes both cups on the same turn…so if you think about it, you’re losing your turn if this happens to you; it just happens to be your last turn. In short: Make it-Take it is observed before rebuttal when they come into conflict.
Pulling the Cups: This rule makes the game a little more exciting. Once your opponent makes a shot into one of your cups, it is in your best interest to pull that cup immediately, because if the other member of that team makes a shot into the same cup, the game is over and you end up drinking a lot of booze (which may or may not be a good thing). There is no penalty if you incidentally interfere with the second shot from the opposing team because you are trying to pull the cup out of the way; just be honorable about it. Once again: if two shots are made in the same cup on the same turn, game over. Another way that is widely accepted is to leave the cup if the first ball is made. If the second shot is made in the same cup, it results in 3 cups instead of game over. House rules apply.
Rim Shots: Occasionally, the ball will quickly circle around the rim or inside of the glass before it hits the bottom instead of just going right in. When a ball is doing this, the shot isn’t made yet. The defenders have an opportunity to knock the ball out of the glass before it hits the liquid. Here, house rules apply. Some play by the popular saying, “Bitches blow, dicks flick,” which refers to the sex of the players and how they are allowed to defend these shots based on their sex. This means that women are only allowed to blow the ball out of the cup, while men can only flick the ball out with their fingers. Others play by allowing any player to flick the ball out with their fingers. This point should be decided before the game starts to avoid drunken disagreements.
Spills: As with any drinking game, spills are inevitable. If you spill one of your cups, there is no penalty. You’re just dumb, because you lost that cup and just gave your opponents a freebee. You may even have booze all over your pants. Shitty, huh?
Deflections: Once a shot is taken, it is considered a live ball. We already know that the defending team can’t interfere with a non-bounced shot. Once the ball comes in contact with anything but the bottom of the cup, it is live, meaning it can be defended or it can still be made in the cup. For example, if a shot is taken and it bounces of a defender’s chest and goes in a cup; that counts. If a shot is taken and it hits the wall and goes in a cup, same deal. Keep your head on a swivel, or some crazy shit can happen.
Overtime: If, on rebuttal, a team is able to eliminate all of their opponents’ cups, regulation ends in a tie. But there won’t be any ties in beer pong, as drunken shit talking must be facilitated. Each team fills up three more cups, and racks them as three should be racked, according to the diagram in the “re-rack” section. Then, resume play under the same rules. If, by some improbable twist of fate, overtime ends in a tie, continue playing overtimes until a winner is decided or you can no longer maintain balance (or, God forbid, you run out of beer).
Thanks to drinkinggames.com and angelfire.com/ak6/beerpong/ for the actual game rules